7:24 PM
IN CHARACTER
Character Name: Gwendolyn Poole (Gwen) aka Gwenpool
Canon: Marvel 616
Canon Point:
In-Game Tattoo Placement: on her
Current Health/Status: Alive, healthy. A little wrung out from just having been kidnapped by Madam Masque and her cronies. Still a little wet from almost drowning.
Age: 18
Species: Baseline human
History: link
Personality:
They say you should never meet your heroes. Whoever came up with that phrase probably didn't mean superheroes, but then why would they? Superheroes aren't real. They exist in an entirely different (fictional) universe. Thing is, though, through the magic of comic books, it is sometimes possible to cross between universes. That is what Gwendolyn Poole did, after dropping out of high school, losing all her friends when they moved away to college, and being unable to hold a job without a diploma. Her life became a dull, lonely, sanity-destroying place, where her only respite was the escapist fantasy of superhero comics, movies, and video games. Gwen decided to literally escape her stupid, boring regular life, and find a way to transport herself into the universe of her favorite characters: Earth-616, home of the Prime Marvel Universe.
This shows just how driven and self-motivated Gwen is. No matter whether the thing she wants to do is impossible, implausible, or just plain unlikely, she'll find a way to make it happen. The problem is, she doesn't always stop to consider the consequences of her actions. Turns out, Earth-616 New York City is a lot more dangerous than plain old regular New York City. There are superhero v. supervillain battles on every other street corner, and explosions just, like, happen. A lot. Gwen quickly realized that if she was going to survive in this comic book universe, she had to play by its rules. She had to adapt, and make herself into a character who couldn't just be killed off. No more would she be Gwen Poole, the innocent bystander! She would make herself into a hero, despite the fact that her only superpowers are knowing everyone's secret identities and a general understanding of how comic book storylines work.
At first, Gwen lacked empathy, believing that none of her behavior really mattered, because the people around her who were dying or getting hurt weren't real people. Simply nameless creations of a comic book writer somewhere who only existed in ink and paper. What did that poor old woman matter? Or that cop, trying to stop Gwen from getting what she wanted? Eventually, Gwen was forced into realizing that if she continued along that path, sure, she'd have a long run with a ton of issues, but she would be a villain, not a hero. And in Gwen's black-and-white view of morality, that wasn't what she wanted. Ultimately, Gwen wants to do good. She wants to be the hero of her story. And so, Gwen was able to learn from her mistakes and treat the people of Earth-616 with more respect than ever before.
As Gwen learned and grew, she gained more control over the medium of the comic book universe she was in. She gained access to the "gutter space," the white space in between panels. She used this to defy the laws of time and logic, once again abusing her knowledge and power to get what she wanted. The people around her couldn't fathom what Gwen was doing, nor could they see where she went when she walked out of frame. From their perspective, all Gwen's talk about writers and editors was nonsense. Gwen was thought of as an unpredictable insane person. Gwen grew used to everyone thinking she was insane, and learned to either adapt what she said so her meta-knowledge seemed more believable, or, in other cases, embrace the persona of insanity and use it to her advantage. People weren't going to believe the truth, so might as well lie and tell them what they want to hear.
All-in-all, Gwen has learned some of her lessons, but she still functions in a very narcissistic manner. She has trouble viewing situations from any perspective other than her own, which ends up pushing away the few friends she's been able to make on Earth-616.
Abilities/Powers/Weaknesses & Warping: Gwen is a baseline human, and has no powers per se. She is able to access the "gutter space" of comic books, i.e. stepping outside of the boundaries of a panel and using that to spy on other events/essentially travel to the future or past. However, since Deerington is not a comic book, that ability won't apply.
Inventory:
- Shark backpack with the following contents:
- cell phone
- earbuds
- wallet
- passionfruit lip balm
- cell phone
- Gwenpool costume
- normal outfit comprised of:
- nerdy t-shirt
- denim shorts
- hoodie
- sneakers
- baseball cap
- nerdy t-shirt
- her gun which has three settings:
- very extremely lethal
- creampuff (see above image)
- grappling hook
- very extremely lethal
- box of ammo for above gun
- Jeff, her pet baby land shark (who will eventually grow up into an adult land shark)
Writing Samples: TDM thread #1 + TDM thread #2 + TDM thread #3 for good measure!
OUT OF CHARACTER
Player Name: Chris
Player Age: 30
Player Contact:
Other Characters In Game: N/A
In-Game Tag If Accepted: gwen poole: chris
Permissions for Character: here
Are you comfortable with prominent elements of fourth-walling?: YOU BETCHA
What themes of horror/psychological thrillers do you enjoy the most?: body horror, monstrous physical transformations, existential paranoia
Is there anything in particular you absolutely need specific content warnings for?: cutting or puncturing of eyes
Additional Information: I know the game uses fourth-walling elements prominently, but for the sake of anyone who's uncomfortable with Gwen's style of fourth-walling/knowing characters' secret identities and backstories, I have a permissions & opt-out post which I will make ample use of!